Development of a learning management model using Gamification Technique on Sufficiency Economy to Enhance Problem Solving Skills for Primary 5 Students
The purposes of this research were: 1) to develop a learning management model using gamification technique on sufficiency economy to enhance problem solving skills for Primary 5 students, 2) to compare problem-solving skills both pre and post learning with learning management using gamification technique on sufficiency economy for Primary 5 students. The sample was a group of 30 Primary 5 students from Banklongmakham School in the academic year 2020 selected by purposive sampling. The research instruments were: 1) the learning management model using gamification technique on sufficiency economy to enhance problemsolving skills for Primary 5 students, 2) six learning activity plans for 20 hours of moderate class, more knowledge on sufficiency economy for Primary 5 students, and 3) a 30-item objective test of problem-solving skills. Statistics used for data analysis included: mean (X), standard deviation (S.D.) and t-test dependent. The results of the study were as follows: 1) the development of a learning management model using gamification technique on sufficiency economy to enhance problem solving skills for Primary 5 students had appropriateness and consistency of model composition at the highest level with the average of 4.72, 2) the comparison of problem-solving skills showed that post-learning with learning management using gamification technique was higher than pre-learning with statistical significance at the .01 level.